All righty, we're out to do two things here:
1. Vote on an acceptable / favored name for this card.
2. Decide which effects should stay / leave / have altered costs / be added / etc.
In Recon, we will be far beyond the reaches of the Speed World 2 recently featured in 5Ds. If 5Ds ever makes a Speed World 3, if I had used Speed World 2 in a story that is supposedly taking place after 5Ds (not as a sequel, but time wise), it wouldn't make much sense. Therefore, I've made my own.
However, in part of my ongoing journey to involve readers / CAC enthusiasts in the creation of the Recon metagame, I want you all to help me decide how the card should be redesigned, if at all.
I have purposely put more effects on this card than required in order to maximize brainstorming. This will be the Field Card for all of Recon's Riding Duels, so let's make it the best we can! The reason I ask for opinion is because I don't believe the reconstruction of the entire game should rest on one person's opinions. So, have at it!
A couple notes:
* I don't have art for this. Suggest some if you want.
* If you suggest your own name, it does NOT have to start with "Speed."
* I have changed the rule of "playing" non-"Speed Spell" cards to "activating" them. Since I do not want to make unnecessary Speed Spell versions of several cards in Recon, I am modifying the field to allow cushion for "activating the card" VS "activating the effect of the card."
Here is the template for the card:
Speed ____
Field Spell Card
Both players activate this card at the start of a Riding Duel. When you activate a non-"Spell Speed" Spell Card, you lose 2000 Life Points. During each Standby Phase (except the first turn), put 1 Speed Counter on this card (max. 12). Remove a number of Speed Counters from this card to apply 1 effect:
• 4: Inflict 800 damage to your opponent for each "Speed Spell" card in your hand.
• 5: Add 1 Spell Card in your Deck to your hand. That card cannot be activated or Set this turn.
• 6: Activate 1 non-"Spell Speed" Spell Card from your hand. You do not lose Life Points for activating that card.
• 7: Draw 1 card.
• 8: 1 monster you control can attack twice during this turn's Battle Phase.
• 12: End the Battle Phase.