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 Speed Unit

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Cyber Phoenix

Cyber Phoenix


Posts : 117
Join date : 2009-08-16
Location : How should I know?

Speed Unit Empty
PostSubject: Speed Unit   Speed Unit Icon_minitimeSun Aug 16, 2009 11:17 pm

Speed Track
Field Spell
- At the start of a duel, this card can be activated immediately from yuor hand or deck. During each of your stand-by phases, place 1 Speed Counter on this card (Max. 12). Once per turn, you can activate one of the following effects by removing a certain number of Speed Counters on this card:
~4 SPC~ Draw 1 card.
~8 SPC~ Destroy 1 card on the field.
~12 SPC~ Destroy all cards your opponent controls.


Speed Unit – Engine 01
* EARTH
Machine/Tuner
- Remove from play a number of “Speed Counters” from a face-up card to increase the level of this card by the number of counters removed by this effect.
Atk/ 500 Def/ 1000

Speed Unit – Defense 02
** EARTH
Machine/Effect
- This card gains 500 DEF for each “Speed Counter” present on the field. When a face-up “Speed Unit” monster(s) would be destroyed, you can remove 1 “Speed Counter” from a face-up card you control to negate its destruction.
Atk/ 1000 Def/ 1000

Speed Unit – Armory 03
*** EARTH
Machine/Effect
- When this card is destroyed and sent to the graveyard, you can special summon 1 "Speed unit" monster from your deck. Then for every 4 "Speed Counters" you control you can special summon an additional "Speed Unit" monster from your deck.
Atk/ 1400 Def/ 1100

Speed Unit – Striker 04
**** EARTH
Machine/Effect
- Once per turn, you can remove 4 “Speed Counters” from a face-up card you control to double the ATK of 1 Machine-type monster you control until the end of the turn. During the end phase, destroy the monster affected by this effect and place “Speed Counters” equal to the level of the destroyed monster on a card that can hold “Speed Counters.”
Atk/ 1600 Def/ 600

Speed Unit – Nitro 05
**** EARTH
Machine/Tuner
- By removing 2 “Speed Counters” from your side of the field, this card can attack your opponent’s life points directly. When this card successfully inflicts damage to your opponent’s life points as a result of a direct attack, select 1 card at random from your opponent’s hand and send it to the graveyard.
Atk/ 1500 Def/ 1200

Speed Unit – Gauge 06
** EARTH
Machine/Effect
- If a spell card is played and does not contain “Speed Spell” in its name, the controller of that card loses 1000 life points.
Atk/ 1000 Def/ 1600


Speed Unit – Justice Breaker S
******** EARTH
Machine/Synchro/Effect
- 1 “Speed Unit” Tuner + 1 or more non-Tuner monsters
- During each of your stand-by phases, place 1 “Speed Counter” on this card (max. 12) or a face-up card that can hold “Speed Counters.” When this card is special summoned, place 1 “Speed Counter” on this card for every face-up card with “Speed” in its name on the field. Once per turn, you can activate one of the following effects by removing a certain number of Speed Counters on this card:
~4 SPC~ Decrease the ATK and DEF of 1 face-up monster on the field by 1000 until the end of the turn.
~8 SPC~ Take control of 1 face-up monster your opponent controls until the end of the turn.
~12 SPC~ Destroy all cards on the field except for this card.
Atk/ 2500 Def/ 2000

Speed Unit – Law Breaker D
******** EARTH
Machine/Synchro/Effect
- 1 “Speed Unit” Tuner + 1 or more non-Tuner monsters
- When this card is special summoned, you can destroy a number of cards on the field equal to the number of “Speed Counters” present on the field. By removing all “Speed Counters” from your side of the field, you can destroy this card and special summon 1 card from your hand deck or graveyard regardless of the summoning requirements.
Atk/ 3000 Def/ 2000


Speed Spell – Override
Quick-Play Spell
- Remove 6 “Speed Counters” from a face-up card you control to negate the activation of a spell or trap card and destroy it.

Reinforcement Call
Normal Spell
- Add 1 “Speed Unit” monster from your deck to your hand, then place 2 “Speed Counters” on a face-up card that can hold “Speed Counters.”


Last edited by Cyber Phoenix on Thu Aug 20, 2009 5:18 pm; edited 2 times in total
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Cyber Phoenix

Cyber Phoenix


Posts : 117
Join date : 2009-08-16
Location : How should I know?

Speed Unit Empty
PostSubject: Re: Speed Unit   Speed Unit Icon_minitimeMon Aug 17, 2009 12:02 pm

Speed Unit – Shift 07
*** EARTH
Machine/Effect
- By removing 4 “Speed Counters” from a face-up card you control, you can change the attack target of a monster on the field to an appropriate target. This effect can only be used once per turn.
Atk/ 1200 Def/ 1800

Speed Unit – Axle 08
****** EARTH
Machine/Effect
- You can special summon this card from your hand if you control 2 or more face-up “Speed Unit” monsters. When this card is normal or special summoned, you can destroy a number of spell or trap cards equal to the number of face-up “Speed Unit” monsters you control.
Atk/ 2400 Def/ 1800


Speed Spell - Final Drive
Normal Spell
- This card can only be activated while there are 12 or more “Speed Counters” on the field. Remove all “Speed Counters” from the field, then send cards from both players’ decks to the graveyard equal to the number of “Speed Counters” removed by this effect. Then, both players take 500 points of damage for every card sent to the graveyard by this effect.


Law Reinforcement
Continuous Trap
- Remove a number of “Speed Counters” (Max. 12) from your side of the field to special summon 1 “Speed Unit” monster from your graveyard whose level is equal to the number of “Speed Counters” removed by this effect. When this card is removed from the field, destroy the monster. When the monster is removed from the field, destroy this card.


Speed Unit – Order Breaker J
******* EARTH
Machine/Synchro/Effect
- 1 “Speed Unit” Tuner + 1 or more non-Tuner monsters
- When this card is successfully special summoned, you can either draw 1 card or send 1 card from the top of your opponent’s deck to the graveyard for every “Speed Counter” you control.
Atk/ 2600 Def/ 1700

Speed Unit – Limit Breaker Z
******* EARTH
Machine/Synchro/Effect
- 1 “Speed Unit” Tuner + 1 or more non-Tuner monsters
- Once per turn, you can place 1 “Speed Counter” on a face-up card that can hold “Speed Counters”. By removing 2 “Speed Counters” from a card you control, you can switch the ATK and DEF of 1 face-up monster on the field until the end of the turn. This effect can only be used once per turn.
Atk/ 2100 Def/ 3000
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Cyber Phoenix

Cyber Phoenix


Posts : 117
Join date : 2009-08-16
Location : How should I know?

Speed Unit Empty
PostSubject: Re: Speed Unit   Speed Unit Icon_minitimeThu Aug 20, 2009 3:04 pm

Speed Unit - Combustion 09
****** EARTH
Machine/Effect
- By tributing 1 face-up "Speed unit" monster you control, you can special summon this card from your hand. By removing all "Speed Counters" you control from your side of the field, inflict damage to your life points for every "Speed Counter" removed x500. This card cannot attack the turn you use this effect.
Atk/ 2100 Def/ 1100

Speed Unit – Shell 00
**** EARTH
Machine/Effect
- Select 1 “Speed Unit” monster in your graveyard. Until the end of the turn, this card gains that monster’s name, level, ATK, DEF, and effect(s). This effect can only be used once per turn.
Atk/ 0 Def/ 0


Speed Spell – Early Start
Normal Spell
- Place 1 “Speed Counter” on a face-up card that can hold “Speed Counters”. When used on your first turn, you can place up to 12 “Speed Counters” on a face-up card that can hold “Speed Counters”.

Speed Spell - Collision Course
Quick-Play Spell
- Activate only while you control 4 or more "Speed Counters". Until the end of the turn, any monster that battles with a "Speed Unit" monster is destroyed at the end of the damage step.

Speed Spell - Draw Engine
Normal Spell
- Return 1 “Speed Spell” card from your hand to your deck. Shuffle and then draw 2 cards.


Engine Swap
Counter Trap
- Activate only when a "Speed Unit" monster you control would be destroyed and sent to the graveyard. Tribute 1 "Speed Unit" monster you control to negate the destruction of the monster and then special summon 1 "Speed Unit" monster from your deck in face-up attack position.
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Ryu Kuze
Lone Shadow Swordsman
Ryu Kuze


Posts : 238
Join date : 2009-08-16
Age : 34

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PostSubject: Re: Speed Unit   Speed Unit Icon_minitimeThu Aug 20, 2009 3:35 pm

Speed Track is near equivalent to Speed World 2, but Speed Track is for Ground Duels and Speed World 2 is for "Riding Duels".
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Cyber Phoenix

Cyber Phoenix


Posts : 117
Join date : 2009-08-16
Location : How should I know?

Speed Unit Empty
PostSubject: Re: Speed Unit   Speed Unit Icon_minitimeThu Aug 20, 2009 4:04 pm

Ryu Kuze wrote:
Speed Track is near equivalent to Speed World 2, but Speed Track is for Ground Duels and Speed World 2 is for "Riding Duels".

Yep, that's essentially the point. This theme is meant to be used for both ground and riding duels.
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PostSubject: Re: Speed Unit   Speed Unit Icon_minitime

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