Speed Track
Field Spell
- At the start of a duel, this card can be activated immediately from yuor hand or deck. During each of your stand-by phases, place 1 Speed Counter on this card (Max. 12). Once per turn, you can activate one of the following effects by removing a certain number of Speed Counters on this card:
~4 SPC~ Draw 1 card.
~8 SPC~ Destroy 1 card on the field.
~12 SPC~ Destroy all cards your opponent controls.
Speed Unit – Engine 01
* EARTH
Machine/Tuner
- Remove from play a number of “Speed Counters” from a face-up card to increase the level of this card by the number of counters removed by this effect.
Atk/ 500 Def/ 1000
Speed Unit – Defense 02
** EARTH
Machine/Effect
- This card gains 500 DEF for each “Speed Counter” present on the field. When a face-up “Speed Unit” monster(s) would be destroyed, you can remove 1 “Speed Counter” from a face-up card you control to negate its destruction.
Atk/ 1000 Def/ 1000
Speed Unit – Armory 03
*** EARTH
Machine/Effect
- When this card is destroyed and sent to the graveyard, you can special summon 1 "Speed unit" monster from your deck. Then for every 4 "Speed Counters" you control you can special summon an additional "Speed Unit" monster from your deck.
Atk/ 1400 Def/ 1100
Speed Unit – Striker 04
**** EARTH
Machine/Effect
- Once per turn, you can remove 4 “Speed Counters” from a face-up card you control to double the ATK of 1 Machine-type monster you control until the end of the turn. During the end phase, destroy the monster affected by this effect and place “Speed Counters” equal to the level of the destroyed monster on a card that can hold “Speed Counters.”
Atk/ 1600 Def/ 600
Speed Unit – Nitro 05
**** EARTH
Machine/Tuner
- By removing 2 “Speed Counters” from your side of the field, this card can attack your opponent’s life points directly. When this card successfully inflicts damage to your opponent’s life points as a result of a direct attack, select 1 card at random from your opponent’s hand and send it to the graveyard.
Atk/ 1500 Def/ 1200
Speed Unit – Gauge 06
** EARTH
Machine/Effect
- If a spell card is played and does not contain “Speed Spell” in its name, the controller of that card loses 1000 life points.
Atk/ 1000 Def/ 1600
Speed Unit – Justice Breaker S
******** EARTH
Machine/Synchro/Effect
- 1 “Speed Unit” Tuner + 1 or more non-Tuner monsters
- During each of your stand-by phases, place 1 “Speed Counter” on this card (max. 12) or a face-up card that can hold “Speed Counters.” When this card is special summoned, place 1 “Speed Counter” on this card for every face-up card with “Speed” in its name on the field. Once per turn, you can activate one of the following effects by removing a certain number of Speed Counters on this card:
~4 SPC~ Decrease the ATK and DEF of 1 face-up monster on the field by 1000 until the end of the turn.
~8 SPC~ Take control of 1 face-up monster your opponent controls until the end of the turn.
~12 SPC~ Destroy all cards on the field except for this card.
Atk/ 2500 Def/ 2000
Speed Unit – Law Breaker D
******** EARTH
Machine/Synchro/Effect
- 1 “Speed Unit” Tuner + 1 or more non-Tuner monsters
- When this card is special summoned, you can destroy a number of cards on the field equal to the number of “Speed Counters” present on the field. By removing all “Speed Counters” from your side of the field, you can destroy this card and special summon 1 card from your hand deck or graveyard regardless of the summoning requirements.
Atk/ 3000 Def/ 2000
Speed Spell – Override
Quick-Play Spell
- Remove 6 “Speed Counters” from a face-up card you control to negate the activation of a spell or trap card and destroy it.
Reinforcement Call
Normal Spell
- Add 1 “Speed Unit” monster from your deck to your hand, then place 2 “Speed Counters” on a face-up card that can hold “Speed Counters.”